Tuesday, September 20, 2016

New T-70, YT-1300 and TIE pilots in v0.9.1

Galaxy's Greatest 


The Galaxy's Greatest news from FFG has presented a few additional pilots and upgrades for T-70 X-Wing. They are now in Squadron Benchmark v0.9.1 and working!
Jess Pava
Here are the unique Heroes of Resistance pilots in Squadron Benchmark:
  • Nien Nunb (T-70)
  • 'Snap' Wexley (T-70)
  • Jess Pava (T-70)
  • Sabine (TIE Fighter). I assume here her TIE has the same dial as other TIE Fighters
  • Han Solo (YT-1300): no real effect in Squadron Benchmark, as you can place your units wherever you want anyway. You can still experiment with it though. 
  • Chewbacca (YT-1300)
  • Rey (YT-1300)
    Sabine's TIE unofficial picture
For the upgrades, the following ones have been tested:
  • Smuggling Compartement
  • Burnout Slam
  • Finn
  • Rey
  • Millenium Falcon (new title)
  • Sabine's Masterpiece
  • Black One
  • Primed Thrusters
For Snap Shot, M9-G8 and Pattern Analyzer, you can build your squads with them but they have no effect yet in the combat simulator.

Bug corrections and improvements

Several bugs have been corrected: disactivated upgrades during play are indeed desactivated during play,  when an IG-88 dies with an IG-2000 title, other IG-88s lose its capacity. The same applies for wide range capacities, affecting many units. Many bugs fixed concerning disactivation of upgrades...

The % of chance to hit that are displayed now when you  display a weapon firing arc are only taking into account one attack (for normal weapons) and two attacks (for Cluster Missile and Twin Laser Turret). Effects of possible additional attack, with Gunner or TIE/D are not shown any longer.

Now when creating a squad, the filter has a "search" entry: You can type any text that will be search in  the pilot's names and their capacity text. For instance, you can search for "stress" to find all pilots that have an effect related to stress. The same for "additional attack" for additional attack die.

As usual, feel free to leave a comment here, report a bug, ... or donate (top right menu) :-)

Cheers !

Wednesday, August 31, 2016

Timing Your Attack and Wave 9 units



This is the release of version 0.9 ! Many improvements in this new version, with added units, better rule implementation, small interface improvements and a few bug corrections.

Timing Your Attack:
The 0.9 release of Squadron Benchmark follows the timing updates in the most recent FAQ concerning multiple attacks, and more generally, all additional attacks are better handled. Gunner and Luke extra attack forbid additional attacks the same turn, you can choose your weapon and the targets depending on the extra attack (multiple cannons with IG-88B for instance), ...

The messy case of Valen Rudor attacking with Cluster Missiles against Dengar equipped with Gunner and R5-P8 works as expected. Similarly, a Twin Laser Turret  with a Gunner and Tactician works also. Feel free to experiment with the new 'Quickdraw' unit, that gains an extra attack when loosing a shield. 

New Wave 9 units, and more:
All wave 9 units are now implemented:
Select the new action
  • Norra Wexley, Shara Bey, Thane Kyrel, Braylen Stramm, Fenn Rau, Kad Solus, Old Teroch, Sabine Wren, Asajj Ventress, Ketsu Onyo, Quickdraw, Backdraft. 
Select one of the orientation


The following upgrades are also implemented:
  • Gyroscopic targeting, black market slicer tools, IG-88D, Ketsu Onyo, Latts Razzi, Fearlessness, Concord Dawn Protector, Alliance Overhaul, Vectored Thrusters, Tail Gunner, R3 Astromech, Sensor Cluster, Special Ops Training, Colliding Detector, Seismic Torpedo. 
Only the Rigged Cargo Chute is not working yet. You can experiment with the new rotating arc of the Lancer-class Pursuit craft, and try its pilots and dedicated upgrades.



Finally, the Emperor Palpatine is implemented ! It triggers a small window, allowing you to choose to modify a die of the Emperor team.  In a combat, the "Crew" icon triggers the Emperor effect.


Filtering units in squad creation 

When creating a new squad, with roughly 210 ships and 210 upgrades to choose from, this can be a bit difficult to find the right unit. The filter allows to select units (pilots) with selected upgrade icons, with selected actions, and with selected maneuvers. Upgrades and actions correspond to what appears on the pilot card, only pilots with the selected icons are selected. Pilots that could use modification upgrades adding extra actions, or extra upgrade slots are not taken into account.
For maneuvers, this is only a half dial (right maneuvers are not shown). Select for instance a 3 hard turn and you will see only units that have this maneuver (whatever the color).
By selecting multiple maneuvers, you can actually define the dial of the units in your squad, or just compare the dial of different units.


A few bug corrections
Collisions with asteroids, Jek Porkins, Electronic Baffle, Agent Kallus, C-3PO have been corrected. A few timing issues related to multiple attacks have also been corrected, and some action timing has been made clearer (I hope !).

Top10 list and battle log
The Top10 list has been updated with more recent squad lists, and the battle log now consults the large database of battles played inside Squadron Benchmark and shows the first 100 battles concerning any given squad.
Edit: Battle log  links are now working again, you can watch other battles in battlelog
 

Enjoy ! 
As usual, feel free to submit bugs, suggestions and comments below, and if you appreciate the app, you can also Donate (top right menu) !